Promoting Creativity and Innovative Spirit in the Learning Process Through Advanced Web-Based Technologies
Throughout the history of evolution of humanity, knowledge, creativity and innovation have been the decisive factors in the intellectual as well as the economic development. However, lately, the tools necessary to crate, share and apply knowledge have cardinally changed. As a result, the economy is transformed into an economy which has knowledge and creativity at its foundation, as a cornerstone, and the production process generates an innovation-based production, which involves the use of knowledge applied in technology, know-how, new organizational structures and management. The current generation has little and a fairly fragile experience in the development and evolution of the capitalist state and, thus, it is not prepared to deal with the economic crisis and the stages of recession. For this purpose, a philosophy of change, flexibility and intelligent survival is welcome. Under such conditions, it becomes absolutely necessary for the citizens of a country to be trained towards the development of flexible and adaptable behavior by cultivating creative skills and innovative spirit. Based on classifications of online tools and Web technology solutions applied through advanced learning methods, the conditions for their application and use will be analyzed, looking at the effects that have been recorded so far and further refinements.
Crespo B, Miguez-Alvarez C, Arce ME, Cuevas M, Miguez JL. The Sustainable Development Goals: An Experience on Higher Education. Switzerland: MDPI, Basel; 2017. Available from: http://www.mdpi.com/2071-1050/9/8/1353 [Accessed 6th February 2020].
EC publication. Helping to create an entrepreneurial culture; 2009. Available from: http://community.flexiblelearning.net.au/TeachingTrainingLearners/content/article_6081.htm [Accessed 6th February 2020].
Fullan M. Six secrets of change. San Francisco: Jossey-Bass A Wiley Imprint; 2008.
Stefan V, Granic A. Delivery of education and training frameworks through mobile technologies. Proceedings of 6th International Conference eLSE, April 15-16, Carol I University. Bucharest: Editura Universitara; 2010: 39-47.
Stefan V, Ilie S, Albu R.. Business strategy games – tools for learning and development of entrepreneurial competencies. Proceedings of 6th International Conference eLSE, April 15-16, Carol I University, Bucharest: Editura Universitara; 2010.
Copyright (c) 2020 LUMEN Proceedings
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Selection and peer-review under responsibility of the Organizing Committee of the conference.
This is an Open Access article distributed under the terms of the Creative Commons Attribution-Noncommercial 4.0 Unported License, permitting all non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.